Legacy League Rules for Season #2
Legacy League rules for season 3.
Introduction
To avoid any unpleasantness related to potential ambiguities during Legacy League matches, the following rules have been written down and adopted for the second season of the Legacy League.
Additionally, this article outlines the general way the League operates.
Points
During Legacy FNMs organized by CentrumMTG (held on Wednesdays at 6:30 PM), every scored point counts toward the League ranking for the given season. Points are not carried over between seasons.
Season
The second season starts with the publication of Banned and Restricted Announcement on 10.11.2025. The planned end of the season is on 04.02.2026.
FNMs
The final and sole source of information regarding points earned in a given FNM is the results panel from the Companion app. This can only be changed upon agreement with the store organizing the FNM.
Registration
A person is considered registered for the FNM once they enter the appropriate code in the Companion app. In the case of being late to the tournament, the first priority is to locate your opponent and play the round, and only afterward to pay the entry fee at the store1.
Tardiness
In the case of any player being late2 to the start of a round, if that player’s match reaches the time in the round, the tardy player immediately loses the entire match. No “standard” extra turns are played.
The start of the round is defined as the moment when the official timer is started.
Pairings
Unless the store organizing the FNM introduces any changes, all pairings are distributed through the Companion app and displayed on a screen in the play area.
Since each round must be manually started by the tournament organizer, we kindly ask all players to report their results in the app immediately, and if you are the last pair still playing, to inform the organizer that the next round can be started.
Prizes
For every FNM and for certain achievements in this League season, the following prizes are distributed:
Store credit
For each FNM, store credit is distributed among the top players. The majority of the winnings goes to the player that finished in the first place, while the remaining pool is shared among other players who scored at least \(\mathbf{X}-1\). Draws are treated like losses, unless this concerns only the player who finished first without any tiebreakers. If such treatment demotes the top players who are tied in the first place, they are treated as if they scored \(\mathbf{X}-1\)345. The following flowchart is a graphical representation of these rules:
flowchart TD
begin(How much does each player receive in prizes?)
isThereAnUndisputedWinner{"Is there an undisputed winner? <small>(_Strictly greatest number of points_)</small>"}
isThereJustOnePlayerWithX1{"Is there exactly one player with the **X—1** score? <small>(_Draws count as losses in this scenario_)</small>"}
thereIsJustOnePlayerWithX1("Player ranked as #1 wins 60% of the credit, player ranked as #2 wins 40% of it.")
thereAreManyPlayersWithX1("Player ranked as #1 wins 40% of the credit, players with **X—1** score win the remainder of it, split evenly. <small>(_Draws count as losses in this scenario_)</small>")
allPlayersWithX1AreEqual("All playes who have scored **X—1** split the credit evenly. <small>(_Draws count as losses in this scenario_)</small>")
begin-->isThereAnUndisputedWinner
isThereAnUndisputedWinner-- Yes -->isThereJustOnePlayerWithX1
isThereJustOnePlayerWithX1-- Yes -->thereIsJustOnePlayerWithX1
isThereJustOnePlayerWithX1-- No -->thereAreManyPlayersWithX1
isThereAnUndisputedWinner-- No -->allPlayersWithX1AreEqual
Mini-boosters
For each FNM, the store may distribute mini-boosters, which are to be redrafted (draft order follows that FNM’s standings).
Final prizes
At the end of the season, the following prizes are awarded: TBD.
This solution has been discussed and approved by the FNM organizer. ↩︎
The exception is when the tardy player receives a bye. It is not a standard practice to intentionally assign a bye to a player who is late. In exceptional cases, the situation should be discussed with the players, and the round may be restarted (which implies changing the pairings). ↩︎
Example 1: There is one player who scored \(4-0-0\) and three players who scored \(3-1-0\). The first player receives 40% of the prize pool and the three players who scored \(3-1-0\) each receive 20% ( \(40\% + 3 * 20\% = 100\%\) ). ↩︎
Example 2: There is one player who scored \(3-0-1\) and three players who scored \(3-1-0\). Because there is an undisputed winner, the situation is exactly the same as in 3. ↩︎
Example 3: There are two players who scored \(3-0-1\) and three players who scored \(3-1-0\). Because there is no definitive winner (ignoring the tiebreakers), the full prize pool is split evenly among those five players. ↩︎